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Lydia Cockerham

Writer & Narrative Designer

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DialogueNarrative designTwine

N I N A

N I N A is a short narrative I created in Twine. You can play it here.

It consists of a branching dialogue with a single character. I came up with the story myself, and designed and wrote it from scratch. The project was something of a challenge to see how much story and emotion – but also player choice – I could get across in minimal dialogue, without (I hope) clunky or needless exposition.

Related Projects

Avakin Life – Copywriter & Narrative Designer

November 2, 2019

Connection (Star Wars)

May 12, 2018

The Silent Spirit (Dragon Age: Origins)

August 2, 2019

Contact

Let's chat! Drop an email to lydia.cockerham @ gmail.com, or find me lurking online.

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