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Lydia Cockerham

Writer & Narrative Designer

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DialogueNarrative designTwine

N I N A

N I N A is a short narrative I created in Twine. You can play it here.

It consists of a branching dialogue with a single character. I came up with the story myself, and designed and wrote it from scratch. The project was something of a challenge to see how much story and emotion – but also player choice – I could get across in minimal dialogue, without (I hope) clunky or needless exposition.

Related Projects

The Dead Pet Look

April 24, 2018

Connection (Star Wars)

May 12, 2018

Ignis aurum probat (Silence of the Lambs)

February 13, 2018

Contact

Let's chat! Drop an email to lydia.cockerham @ gmail.com, or find me lurking online.

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